शनिवार, 21 जुलाई 2012

संजय टिकारिया यांची चला आपणच प्रयोग करुया कार्यशाळा ..







यंग एनोवेटर्स जालना येथे संजय टिकारिया यांची चला आपणच प्रयोग करुया कार्यशाळा ..... मुलांना उपलब्द वस्तू तून विज्ञानिक खेळणी ...प्रयोग साहित्य निर्मिती आणि प्रयोग करणे या विषयी मार्गदर्शन .... हि कार्यशाळा प्रत्ये क शनिवारी घेण्यात येते कार्यशाळेसाठी बाहेर गावातूनही ट्रीप जालना येथे येत आहेत ..... आपणासहीजर याचा लाभ घ्यायचा असेल तर संपर्क साधा संजय TIKARIYA 08087273772



 
 यंग एनोवेटर्स जालना येथे  संजय टिकारिया यांची  चला आपणच प्रयोग करुया   कार्यशाळा ..... मुलांना उपलब्द  वस्तू तून विज्ञानिक खेळणी ...प्रयोग साहित्य निर्मिती  आणि प्रयोग करणे या विषयी मार्गदर्शन .... हि कार्यशाळा प्रत्ये क  शनिवारी घेण्यात  येते   कार्यशाळेसाठी बाहेर गावातूनही ट्रीप जालना येथे येत आहेत ..... आपणासहीजर याचा लाभ घ्यायचा असेल तर संपर्क साधा  संजय TIKARIYA     08087273772

शनिवार, 16 जून 2012


Light and Color

Light is a complex phenomenon that is classically explained with a simple model based on rays and wavefronts. The Molecular Expressions Microscopy Primer explores many of the aspects of visible light starting with an introduction to electromagnetic radiation and continuing through to human vision and the perception of color. Each section outlined below is an independent treatise on a limited aspect of light and color. We hope you enjoy your visit and find the answers to your questions.
Electromagnetic Radiation - Visible light is a complex phenomenon that is classically explained with a simple model based on propagating rays and wavefronts, a concept first proposed in the late 1600s by Dutch physicist Christiaan Huygens. Electromagnetic radiation, the larger family of wave-like phenomena to which visible light belongs (also known as radiant energy), is the primary vehicle transporting energy through the vast reaches of the universe. The mechanisms by which visible light is emitted or absorbed by substances, and how it predictably reacts under varying conditions as it travels through space and the atmosphere, form the basis of the existence of color in our universe.
Light: Particle or a Wave? - Many distinguished scientists have attempted to explain how electromagnetic radiation can display what has now been termed duality, or both particle-like and wave-like behavior. At times light behaves as if composed of particles, and at other times as a continuous wave. This complementary, or dual, role for the properties of light can be employed to describe all of the known characteristics that have been observed experimentally, ranging from refraction, reflection, interference, and diffraction, to the results with polarized light and the photoelectric effect.
Sources of Visible Light - A wide variety of sources are responsible for emission of electromagnetic radiation, and are generally categorized according to the specific spectrum of wavelengths generated by the source. Relatively long radio waves are produced by electrical current flowing through huge broadcast antennas, while much shorter visible light waves are produced by the energy state fluctuations of negatively charged electrons within atoms. The shortest form of electromagnetic radiation, gamma waves, results from decay of nuclear components at the center of the atom. The visible light that humans are able to see is usually a mixture of wavelengths whose varying composition is a function of the light source.
Fluorescence - The phenomenon of fluorescence was known by the middle of the nineteenth century. British scientist Sir George G. Stokes first made the observation that the mineral fluorspar exhibits fluorescence when illuminated with ultraviolet light, and he coined the word "fluorescence". Stokes observed that the fluorescing light has longer wavelengths than the excitation light, a phenomenon that has become to be known as the Stokes shift. Fluorescence microscopy is an excellent method of studying material that can be made to fluoresce, either in its natural form (termed primary or auto fluorescence) or when treated with chemicals capable of fluorescing (known as secondary fluorescence). The fluorescence microscope was devised in the early part of the twentieth century by August Köhler, Carl Reichert, and Heinrich Lehmann, among others. However, the potential of this instrument was not realized for several decades, and fluorescence microscopy is now an important (and perhaps indispensable) tool in cellular biology.
Speed of Light - Starting with Ole Roemer's 1676 breakthrough endeavors, the speed of light has been measured at least 163 times by more than 100 investigators utilizing a wide variety of different techniques. Finally in 1983, more than 300 years after the first serious measurement attempt, the speed of light was defined as being 299,792.458 kilometers per second by the Seventeenth General Congress on Weights and Measures. Thus, the meter is defined as the distance light travels through a vacuum during a time interval of 1/299,792,458 seconds. In general, however, (even in many scientific calculations) the speed of light is rounded to 300,000 kilometers (or 186,000 miles) per second.
Reflection of Light - Reflection of light (and other forms of electromagnetic radiation) occurs when the waves encounter a surface or other boundary that does not absorb the energy of the radiation and bounces the waves away from the surface. The incoming light wave is referred to as an incident wave and the wave that is bounced away from the surface is called the reflected wave. The simplest example of visible light reflection is the glass-like surface of a smooth pool of water, where the light is reflected in an orderly manner to produce a clear image of the scenery surrounding the pool. Throw a rock into the pool, and the water is perturbed to form waves, which disrupt the image of the scene by scattering the reflected light in all directions.
Refraction of Light - As light passes from one substance into another, it will travel straight through with no change of direction when crossing the boundary between the two substances head-on (perpendicular, or a 90-degree angle of incidence). However, if the light impacts the boundary at any other angle it will be bent or refracted, with the degree of refraction increasing as the beam is progressively inclined at a greater angle with respect to the boundary. As an example, a beam of light striking water vertically will not be refracted, but if the beam enters the water at a slight angle it will be refracted to a very small degree. If the angle of the beam is increased even further, the light will refract with increasing proportion to the entry angle. Early scientists realized that the ratio between the angle at which the light crosses the media interface and the angle produced after refraction is a very precise characteristic of the material producing the refraction effect.
Diffraction of Light - Depending on the circumstances that give rise to the phenomenon, diffraction can be perceived in a variety of different ways. Scientists have cleverly utilized diffraction of neutrons and X-rays to elucidate the arrangement of atoms in small ionic crystals, molecules, and even such large macromolecular assemblies as proteins and nucleic acids. Electron diffraction is often employed to examine periodic features of viruses, membranes, and other biological organisms, as well as synthetic and naturally occurring materials. No lens exists that will focus neutrons and X-rays into an image, so investigators must reconstruct images of molecules and proteins from the diffraction patterns using sophisticated mathematical analysis. Fortunately, magnetic lenses can focus diffracted electrons in the electron microscope, and glass lenses are very useful for focusing diffracted light to form an optical image that can easily be viewed.
Polarization of Light - The human eye lacks the ability to distinguish between randomly oriented and polarized light, and plane-polarized light can only be detected through an intensity or color effect, for example, by reduced glare when wearing polarized sun glasses. In effect, humans cannot differentiate between the high contrast real images observed in a polarized light microscope and identical images of the same specimens captured digitally (or on film), and then projected onto a screen with light that is not polarized. The first clues to the existence of polarized light surfaced around 1669 when Erasmus Bartholin discovered that crystals of the mineral Iceland spar (more commonly referred to as calcite) produce a double image when objects are viewed through the crystals in transmitted light. During his experiments, Bartholin also observed a quite unusual phenomenon. When the calcite crystals are rotated about their axis, one of the images moves in a circle around the other, providing strong evidence that the crystals are somehow splitting the light into two different beams.
Fundamentals of Interference - The seemingly close relationship between diffraction and interference occurs because they are actually manifestations of the same physical process and produce ostensibly reciprocal effects. Most of us observe some type of optical interference almost every day, but usually do not realize the events in play behind the often-kaleidoscopic display of color produced when light waves interfere with each other. One of the best examples of interference is demonstrated by the light reflected from a film of oil floating on water. Another example is the thin film of a soap bubble, which reflects a spectrum of beautiful colors when illuminated by natural or artificial light sources.
Optical Birefringence - Anisotropic crystals, such as quartz, calcite, and tourmaline, have crystallographically distinct axes and interact with light by a mechanism that is dependent upon the orientation of the crystalline lattice with respect to the incident light angle. When light enters the optical axis of anisotropic crystals, it behaves in a manner similar to the interaction with isotropic crystals, and passes through at a single velocity. However, when light enters a non-equivalent axis, it is refracted into two rays each polarized with the vibration directions oriented at right angles to one another, and traveling at different velocities. This phenomenon is termed double refraction or birefringence and is exhibited to a greater or lesser degree in all anisotropic crystals.
Color Temperature - The concept of color temperature is of critical importance in photography and digital imaging, regardless of whether the image capture device is a camera, microscope, or telescope. A lack of proper color temperature balance between the microscope light source and the film emulsion or image sensor is the most common reason for unexpected color shifts in photomicrography and digital imaging. If the color temperature of the light source is too low for the film, photomicrographs will have an overall yellowish or reddish cast and will appear warm. On the other hand, when the color temperature of the light source is too high for the film, photomicrographs will have a blue cast and will appear cool. The degree of mismatch will determine the extent of these color shifts, with large discrepancies leading to extremes in color variations. Perhaps the best example is daylight film used in a microscope equipped with a tungsten-halogen illumination source without the benefit of color balancing filters. In this case, the photomicrographs will have a quite large color shift towards warmer reddish and yellowish hues. As problematic as these color shifts may seem, they are always easily corrected by the proper use of conversion and light balancing filters.
Primary Colors - The human eye is sensitive to a narrow band of electromagnetic radiation that lies in the wavelength range between 400 and 700 nanometers, commonly known as the visible light spectrum, which is the only source of color. When combined, all of the wavelengths present in visible light, about a third of the total spectral distribution that successfully passes through the Earth's atmosphere, form colorless white light that can be refracted and dispersed into its component colors by means of a prism. The colors red, green, and blue are classically considered the primary colors because they are fundamental to human vision. Light is perceived as white by humans when all three cone cell types are simultaneously stimulated by equal amounts of red, green, and blue light.
Light Filters - A majority of the common natural and artificial light sources emit a broad range of wavelengths that cover the entire visible light spectrum, with some extending into the ultraviolet and infrared regions as well. For simple lighting applications, such as interior room lights, flashlights, spot and automobile headlights, and a host of other consumer, business, and technical applications, the wide wavelength spectrum is acceptable and quite useful. However, in many cases it is desirable to narrow the wavelength range of light for specific applications that require a selected region of color or frequency. This task can be easily accomplished through the use of specialized filters that transmit some wavelengths and selectively absorb, reflect, refract, or diffract unwanted wavelengths.
Human Vision and Color Perception - Human stereo color vision is a very complex process that is not completely understood, despite hundreds of years of intense study and modeling. Vision involves the nearly simultaneous interaction of the two eyes and the brain through a network of neurons, receptors, and other specialized cells. The first steps in this sensory process are the stimulation of light receptors in the eyes, conversion of the light stimuli or images into signals, and transmission of electrical signals containing the vision information from each eye to the brain through the optic nerves. This information is processed in several stages, ultimately reaching the visual cortices of the cerebrum.
Light and Energy - Mankind has always been dependent upon energy from the sun's light both directly - for warmth, to dry clothing, to cook, and indirectly to provide food, water, and air. Our awareness of the value of the sun's rays revolves around the manner in which we benefit from the energy, but there are far more fundamental implications from the relationship between light and energy. Whether or not mankind devises ingenius mechanisms to harness the sun's energy, our planet and the changing environment contained within is naturally driven by the energy of sunlight.
Introduction to Lenses and Geometrical Optics - The action of a simple lens, similar to many of those used in the microscope, is governed by the principles of refraction and reflection and can be understood with the aid of a few simple rules about the geometry involved in tracing light rays through the lens. The basic concepts explored in this discussion, which are derived from the science of Geometrical Optics, will lead to an understanding of the magnification process, the properties of real and virtual images, and lens aberrations or defects.
Basic Properties of Mirrors - Reflection of light is an inherent and important fundamental property of mirrors, and is quantitatively gauged by the ratio between the amount of light reflected from the surface and that incident upon the surface, a term known as reflectivity. Mirrors of different design and construction vary widely in their reflectivity, from nearly 100 percent for highly-polished mirrors coated with metals that reflect visible and infrared wavelengths, to nearly zero for strongly absorbing materials.
Prisms and Beamsplitters - Prisms and beamsplitters are essential components that bend, split, reflect, and fold light through the pathways of both simple and sophisticated optical systems. Cut and ground to specific tolerances and exact angles, prisms are polished blocks of glass or other transparent materials that can be employed to deflect or deviate a light beam, rotate or invert an image, separate polarization states, or disperse light into its component wavelengths. Many prism designs can perform more than one function, which often includes changing the line of sight and simultaneously shortening the optical path, thus reducing the size of optical instruments.

Reflection of Light

Reflection of light (and other forms of electromagnetic radiation) occurs when the waves encounter a surface or other boundary that does not absorb the energy of the radiation and bounces the waves away from the surface. The simplest example of visible light reflection is the surface of a smooth pool of water, where incident light is reflected in an orderly manner to produce a clear image of the scenery surrounding the pool. Throw a rock into the pool (see Figure 1), and the water is perturbed to form waves, which disrupt the reflection by scattering the reflected light rays in all directions.
Some of the earliest accounts of light reflection originate from the ancient Greek mathematician Euclid, who conducted a series of experiments around 300 BC, and appears to have had a good understanding of how light is reflected. However, it wasn't until a millennium and a half later that the Arab scientist Alhazen proposed a law describing exactly what happens to a light ray when it strikes a smooth surface and then bounces off into space.
The incoming light wave is referred to as an incident wave, and the wave that is bounced away from the surface is termed the reflected wave. Visible white light that is directed onto the surface of a mirror at an angle (incident) is reflected back into space by the mirror surface at another angle (reflected) that is equal to the incident angle, as presented for the action of a beam of light from a flashlight on a smooth, flat mirror in Figure 2. Thus, the angle of incidence is equal to the angle of reflection for visible light as well as for all other wavelengths of the electromagnetic radiation spectrum. This concept is often termed the Law of Reflection. It is important to note that the light is not separated into its component colors because it is not being "bent" or refracted, and all wavelengths are being reflected at equal angles. The best surfaces for reflecting light are very smooth, such as a glass mirror or polished metal, although almost all surfaces will reflect light to some degree.
Interactive Java Tutorial
Reflection of Light
When light waves are incident on a smooth, flat surface, they reflect away from the surface at the same angle as they arrive. This tutorial explores the relationship between incident and reflected angles for a virtual sinusoidal light wave. 
Because light behaves in some ways as a wave and in other ways as if it were composed of particles, several independent theories of light reflection have emerged. According to wave-based theories, the light waves spread out from the source in all directions, and upon striking a mirror, are reflected at an angle determined by the angle at which the light arrives. The reflection process inverts each wave back-to-front, which is why a reverse image is observed. The shape of light waves depends upon the size of the light source and how far the waves have traveled to reach the mirror. Wavefronts that originate from a source near the mirror will be highly curved, while those emitted by distant light sources will be almost linear, a factor that will affect the angle of reflection.
According to particle theory, which differs in some important details from the wave concept, light arrives at the mirror in the form of a stream of tiny particles, termed photons, which bounce away from the surface upon impact. Because the particles are so small, they travel very close together (virtually side by side) and bounce from different points, so their order is reversed by the reflection process, producing a mirror image. Regardless of whether light is acting as particles or waves, however, the result of reflection is the same. The reflected light produces a mirror image.
The amount of light reflected by an object, and how it is reflected, is highly dependent upon the degree of smoothness or texture of the surface. When surface imperfections are smaller than the wavelength of the incident light (as in the case of a mirror), virtually all of the light is reflected equally. However, in the real world most objects have convoluted surfaces that exhibit a diffuse reflection, with the incident light being reflected in all directions. Many of the objects that we casually view every day (people, cars, houses, animals, trees, etc.) do not themselves emit visible light but reflect incident natural sunlight and artificial light. For instance, an apple appears a shiny red color because it has a relatively smooth surface that reflects red light and absorbs other non-red (such as green, blue, and yellow) wavelengths of light. The reflection of light can be roughly categorized into two types of reflection. Specular reflection is defined as light reflected from a smooth surface at a definite angle, whereas diffuse reflection is produced by rough surfaces that tend to reflect light in all directions (as illustrated in Figure 3). There are far more occurrences of diffuse reflection than specular reflection in our everyday environment.
Interactive Java Tutorial
Specular and Diffuse Reflection
The amount of light reflected by an object, and how it is reflected, is very dependent upon the smoothness or texture of the surface. This interactive tutorial investigates variations in reflectivity of surfaces as they transition from smooth, mirror-like textures to very rough and irregular. 
To visualize the differences between specular and diffuse reflection, consider two very different surfaces: a smooth mirror and a rough reddish surface. The mirror reflects all of the components of white light (such as red, green, and blue wavelengths) almost equally and the reflected specular light follows a trajectory having the same angle from the normal as the incident light. The rough reddish surface, however, does not reflect all wavelengths because it absorbs most of the blue and green components, and reflects the red light. Also, the diffuse light that is reflected from the rough surface is scattered in all directions.
Perhaps the best example of specular reflection, which we encounter on a daily basis, is the mirror image produced by a household mirror that people might use many times a day to view their appearance. The mirror's smooth reflective glass surface renders a virtual image of the observer from the light that is reflected directly back into the eyes. This image is referred to as "virtual" because it does not actually exist (no light is produced) and appears to be behind the plane of the mirror due to an assumption that the brain naturally makes. The way in which this occurs is easiest to visualize when looking at the reflection of an object placed on one side of the observer, so that the light from the object strikes the mirror at an angle and is reflected at an equal angle to the viewer's eyes. As the eyes receive the reflected rays, the brain assumes that the light rays have reached the eyes in a direct straight path. Tracing the rays backward toward the mirror, the brain perceives an image that is positioned behind the mirror. An interesting feature of this reflection artifact is that the image of an object being observed appears to be the same distance behind the plane of the mirror as the actual object is in front of the mirror.
The type of reflection that is seen in a mirror depends upon the mirror's shape and, in some cases, how far away from the mirror the object being reflected is positioned. Mirrors are not always flat and can be produced in a variety of configurations that provide interesting and useful reflection characteristics. Concave mirrors, commonly found in the largest optical telescopes, are used to collect the faint light emitted from very distant stars. The curved surface concentrates parallel rays from a great distance into a single point for enhanced intensity. This mirror design is also commonly found in shaving or cosmetic mirrors where the reflected light produces a magnified image of the face. The inside of a shiny spoon is a common example of a concave mirror surface, and can be used to demonstrate some properties of this mirror type. If the inside of the spoon is held close to the eye, a magnified upright view of the eye will be seen (in this case the eye is closer than the focal point of the mirror). If the spoon is moved farther away, a demagnified upside-down view of the whole face will be seen. Here the image is inverted because it is formed after the reflected rays have crossed the focal point of the mirror surface.
Another common mirror having a curved-surface, the convex mirror, is often used in automobile rear-view reflector applications where the outward mirror curvature produces a smaller, more panoramic view of events occurring behind the vehicle. When parallel rays strike the surface of a convex mirror, the light waves are reflected outward so that they diverge. When the brain retraces the rays, they appear to come from behind the mirror where they would converge, producing a smaller upright image (the image is upright since the virtual image is formed before the rays have crossed the focal point). Convex mirrors are also used as wide-angle mirrors in hallways and businesses for security and safety. The most amusing applications for curved mirrors are the novelty mirrors found at state fairs, carnivals, and fun houses. These mirrors often incorporate a mixture of concave and convex surfaces, or surfaces that gently change curvature, to produce bizarre, distorted reflections when people observe themselves.
Spoons can be employed to simulate convex and concave mirrors, as illustrated in Figure 4 for the reflection of a young woman standing beside a wooden fence. When the image of the woman and fence are reflected from the outside bowl surface (convex) of the spoon, the image is upright, but distorted at the edges where the spoon curvature varies. In contrast, when the reverse side of the spoon (the inside bowl, or concave, surface) is utilized to reflect the scene, the image of the woman and fence are inverted.
Interactive Java Tutorial
Concave Spherical Mirrors
An object beyond the center of curvature of a concave mirror forms a real and inverted image between the focal point and the center of curvature. This interactive tutorial explores how moving the object farther away from the center of curvature affects the size of the real image formed by the mirror. 
The reflection patterns obtained from both concave and convex mirrors are presented in Figure 5. The concave mirror has a reflection surface that curves inward, resembling a portion of the interior of a sphere. When light rays that are parallel to the principal or optical axis reflect from the surface of a concave mirror (in this case, light rays from the owl's feet), they converge on the focal point (red dot) in front of the mirror. The distance from the reflecting surface to the focal point is known as the mirror's focal length. The size of the image depends upon the distance of the object from the mirror and its position with respect to the mirror surface. In this case, the owl is placed away from the center of curvature and the reflected image is upside down and positioned between the mirror's center of curvature and its focal point.
The convex mirror has a reflecting surface that curves outward, resembling a portion of the exterior of a sphere. Light rays parallel to the optical axis are reflected from the surface in a direction that diverges from the focal point, which is behind the mirror (Figure 5). Images formed with convex mirrors are always right side up and reduced in size. These images are also termed virtual images, because they occur where reflected rays appear to diverge from a focal point behind the mirror.
The manner in which gemstones are cut is one of the more aesthetically important and pleasing applications of the principles of light reflection. Particularly in the case of diamonds, the beauty and economic value of an individual stone is largely determined by the geometric relationships of the external faces (or facets) of the gem. The facets that are cut into a diamond are planned so that most of the light that falls on the front face of the stone is reflected back toward the observer (Figure 6). A portion of the light is reflected directly from the outside upper facets, but some enters the diamond, and after internal reflection, is reflected back out of the stone from the inside surfaces of the lower facets. These internal ray paths and multiple reflections are responsible for a diamond's sparkle, often referred to as its "fire". An interesting consequence of a perfectly cut stone is that it will show brilliant reflection when viewed from the front, but will look darker or dull from the back, as illustrated in Figure 6.
Light rays are reflected from mirrors at all angles from which they arrive. In certain other situations, however, light may only be reflected from some angles and not others, leading to a phenomenon known as total internal reflection. This can be illustrated by a situation in which a diver working below the surface of perfectly calm water shines a bright flashlight directly upward at the surface. If the light strikes the surface at right angles it continues directly out of the water as a vertical beam projected into the air. If the light's beam is directed at a slight angle to the surface, so that it impacts the surface at an oblique angle, the beam will emerge from the water, but will be bent by refraction toward the plane of the surface. The angle between the emerging beam and the surface of the water will be smaller than the angle between the light beam and the surface below the water.
If the diver continues to angle the light at more of a glancing angle to the surface, the beam rising out of the water will get closer and closer to the surface, until at some point it will be parallel to the surface. Because of light bending due to refraction, the emerging beam will become parallel to the surface before the light below the water has reached the same angle. The point at which the emerging beam becomes parallel to the surface occurs at the critical angle for water. If the light is angled still further, none of it will emerge. Instead of being refracted, all of the light will reflect at the water's surface back into the water just as it would at the surface of a mirror.
Interactive Java Tutorial
Convex Spherical Mirrors
Regardless of the position of the object reflected by a convex mirror, the image formed is always virtual, upright, and reduced in size. This interactive tutorial explores how moving the object farther away from the mirror's surface affects the size of the virtual image formed behind the mirror. 
The principle of total internal reflection is the basis for fiber optic light transmission that makes possible medical procedures such as endoscopy, telephone voice transmissions encoded as light pulses, and devices such as fiber optic illuminators that are widely used in microscopy and other tasks requiring precision lighting effects. The prisms employed in binoculars and in single-lens reflex cameras also utilize total internal reflection to direct images through several 90-degree angles and into the user's eye. In the case of fiber optic transmission, light entering one end of the fiber is reflected internally numerous times from the wall of the fiber as it zigzags toward the other end, with none of the light escaping through the thin fiber walls. This method of "piping" light can be maintained for long distances and with numerous turns along the path of the fiber.
Total internal reflection is only possible under certain conditions. The light is required to travel in a medium that has relatively high refractive index, and this value must be higher than that of the surrounding medium. Water, glass, and many plastics are therefore suitable for use when they are surrounded by air. If the materials are chosen appropriately, reflections of the light inside the fiber or light pipe will occur at a shallow angle to the inner surface (see Figure 7), and all light will be totally contained within the pipe until it exits at the far end. At the entrance to the optic fiber, however, the light must strike the end at a high incidence angle in order to travel across the boundary and into the fiber.
The principles of reflection are exploited to great benefit in many optical instruments and devices, and this often includes the application of various mechanisms to reduce reflections from surfaces that take part in image formation. The concept behind antireflection technology is to control the light used in an optical device in such a manner that the light rays reflect from surfaces where it is intended and beneficial, and do not reflect away from surfaces where this would have a deleterious effect on the image being observed. One of the most significant advances made in modern lens design, whether for microscopes, cameras, or other optical devices, is the improvement in antireflection coating technology.
Interactive Java Tutorial
Antireflection Surface Coatings
Examine how various combinations of antireflection coatings affect the percentage of light transmitted through, or reflected from, a lens surface. The tutorial also investigates reflectivity as a function of incident angle. 
Thin coatings of certain materials, when applied to lens surfaces, can help reduce unwanted reflections from the surfaces that can occur when light passes through a lens system. Modern lenses that are highly corrected for optical aberrations generally have multiple individual lenses, or lens elements, which are mechanically held together in a barrel or lens tube, and are more properly referred to as a lens or optical system. Each air-glass interface in such a system, if not coated to reduce reflections, can reflect between four and five percent of an incident light beam normal to the surface, resulting in a transmission value of 95 to 96 percent at normal incidence. Application of a quarter-wavelength thick antireflection coating having a specifically chosen refractive index can increase the transmission value by three to four percent.
Modern objective lenses for microscopes, as well as those designed for cameras and other optical devices, have become increasingly more sophisticated and complex, and may have 15 or more separate lens elements with multiple air-glass interfaces. If none of the elements were coated, reflection losses in the lens from axial rays alone would reduce transmittance values to around 50 percent. In the past, single-layer coatings were used to reduce glare and improve light transmission, but these have been largely supplanted by multilayer coatings that can produce transmittance values exceeding 99.9 percent for visible light.
Illustrated in Figure 8 is a schematic drawing of light waves reflecting from and/or passing through a lens element coated with two antireflection layers. The incident wave strikes the first layer (Layer A in Figure 8) at an angle, resulting in part of the light being reflected (R(0)) and part being transmitted through the first layer. Upon encountering the second antireflection layer (Layer B), another portion of the light (R(1)) is reflected at the same angle and interferes with light reflected from the first layer. Some of the remaining light waves continue on to the glass surface where they are again partially reflected and partially transmitted. Light that is reflected from the glass surface (R(2)) interferes (both constructively and destructively) with light reflected from the antireflection layers. The refractive indices of the antireflection layers differ from that of the glass and the surrounding medium (air), and are carefully chosen according to the composition of the glass used in the particular lens element to produce the desired refraction angles. As the light waves pass through the antireflection coatings and the glass lens surface, nearly all of the light (depending upon the angle of incidence) is ultimately transmitted through the lens element and focused to form an image.
Magnesium fluoride is one of many materials used for thin-layer optical antireflection coatings, although most microscope and lens manufacturers now produce their own proprietary coating formulations. The general result of these antireflection measures is a dramatic improvement of image quality in optical devices because of increased transmission of visible wavelengths, reduction of glare from unwanted reflections, and elimination of interference from unwanted wavelengths that lie outside the visible light spectral range.
The reflection of visible light is a property of the behavior of light that is fundamental in the function of all modern microscopes. Light is often reflected by one or more plane (or flat) mirrors within the microscope to direct the light path through lenses that form the virtual images we see in the oculars (eyepieces). Microscopes also make use of beamsplitters to allow some light to be reflected while simultaneously transmitting a portion of the light to different parts of the optical system. Other optical components in the microscope, such as specially designed prisms, filters, and lens coatings, also carry out their functions in forming the image with a crucial reliance on the phenomenon of light reflection.